Platforms
Discover the various platforms that Eamon has been adapted for, including modern systems. Below is an overview of these platforms:
Apple II
Name | Released | Description |
---|---|---|
Eamon | 1979 | The original system created by Donald Brown for the Apple II. This is widely distributed and features a vast library of user-created quests. |
SwordThrust | 1981 | SwordThrust is a commercial successor to Eamon by Donald Brown, featuring enhanced role-playing mechanics, expanded spells, fatigue management, and seven text-based adventures with rich character interaction. |
Eamon II | 1982 | Eamon II is a 1982 enhanced version of the Eamon game system by John Nelson, featuring new commands, spells, artifact types, and refinements, with adventures like The Beginners Cave and Merlin’s Castle. |
Knight Quest | 1983 | Knight Quest is an Eamon variant by John Nelson, featuring advanced mechanics like professions, races, languages, expanded spells, and artifact types, though hampered by performance issues on the Apple II. |
Super Eamon | 1985 | Super Eamon is a 1985 graphical variant of Eamon by Paul Van Bloem and Little Green Software, offering a visual Main Hall, enhanced gameplay features, and the custom adventure The Haunted House. |
The Adventure | 1985 | The Adventure is a commercial variant by Green Valley Publishing, featuring a split-screen interface and superficial modifications to obscure its origins, widely criticized as an unethical plagiarization of the original game. |
Lightning Eamon | 1987 | Lightning Eamon by Scott Everts, features ProDOS support, faster performance through compilation, and expanded Main Hall features like training, a casino, and unique weaponry, along with five adapted adventures. |
Connall | 1987 | Connall is a French-language Eamon variant by Philippe Houdry, blending Irish mythology with simplified gameplay as players embark on a quest to defeat the archmage Iliz and restore light to the island of Connall. |
Eamon Pro | 1989 | Eamon Pro by Ryan Page, introduces experience points, leveling mechanics, new spells, and mythical creature transformations, alongside the single adventure The Adventurer’s General Store. |
HyperCard Eamon | 1991 | HyperCard Eamon is a 1991 Apple IIGS version of Eamon by Whit Crowley, utilizing HyperCard’s interactive capabilities to manage player data and run a modified The Beginners Cave adventure. |
Eamon IIgs | 1993 | Eamon IIgs is a 1993 Apple IIGS version of Eamon by Darrel Raines, featuring a graphical tech demo showcasing its revised interface. |
PC
Name | Released | Description |
---|---|---|
Eamon 2.0 | 1985 | Eamon 2.0 is an MS-DOS conversion of Eamon by Jon Walker, featuring a PC-compatible Main Hall, a Dungeon Designer, and several unique adventures. |
Eamon-PC | 1987 | Eamon-PC is a 1987 PC adaptation of Eamon by John Nelson, featuring a dungeon designer, Apple-to-PC conversion tools, and 21 converted adventures. |
Turbo Pascal Eamon | 1993 | The Turbo Pascal conversion of Eamon, created by Paul Stadfeld, was a modernization of the original Eamon adventure system rewritten in Pascal, featuring three unique adventures |
Eamon (Gilbert) | 1995 | Eamon PC (Paul Gilbert) is a 1995 PC port of Eamon by Paul Gilbert, featuring the Main Hall, The Beginners Cave, and The Lair of the Minotaur. |
The Eamon Guild of Free Adventurers | 2003 | The Eamon Guild of Free Adventurers was an ambitious 2003 project by Adora Entertainment to create an audio-based, first-person adaptation of Eamon with 3D sound for accessibility |
Free Pascal Eamon | 2011 | The Free Pascal Eamon is a Pascal-based adaptation by David Korabell, featuring enhancements like advanced monster AI and interactive mechanics such as item theft and NPC following. |
Eamon Revived | 2020 | Eamon Revived is a 2020 project by Kenneth Pedersen to recreate the Eamon experience using the ADRIFT framework, allowing for classic adventures with enhanced mapping and interactivity. |
Atari
Name | Released | Description |
---|---|---|
Atari ST Eamon | 1986 | The Atari ST Eamon is a port developed by Michael Detlefsen, featuring a Main Hall, Dungeon Designer Disk, several converted adventures, and two original adventures by Michael Penner. |
Eamon 3.0 | 1988 | Eamon 3.0 is a port developed by Michael Penner around 1988 for the Atari ST platform, featuring two lost adventures, The Proving Grounds and The Oasis in the Desert |
Atari 800 Eamon | 1989 | The Atari 800 Eamon is a port of the Eamon adventure game system by Daniel Noguerol, featuring a single master disk with The Beginner’s Cave, the Dungeon Designer, and two converted adventures |
Commodore 64
Name | Released | Description |
---|---|---|
Commodore 64 Eamon | 1986 | Commodore 64 Eamon by Paul Hollander features a Main Hall with The Beginners Cave and three converted adventures (The Lair of the Minotaur, The Cave of the Mind, and The Castle of Doom) |
Imagery! | 1987 | Imagery! is a commercial role-playing text adventure game for the Commodore 64, developed by Kent Sullivan and Roy Riggs, featuring the single adventure ‘Beneath Mount Imagery’. |
Web or Cross-Platform
Name | Released | Description |
---|---|---|
Eamon Deluxe | 1999 | Eamon Deluxe is a modernized, cross-platform version of Eamon created by Frank Black, featuring compatibility with DOSBox for modern systems, and an extensive library of classic and new adventures. |
Eamon on JAVA | 2003 | Eamon on JAVA was Matthew Clark’s attempt to embed Eamon adventures on the EamonAG website via Steven E. Hugg’s Java-based Apple II emulator applelet, before modern browser restrictions interfered. |
EamonWeb | 2014 | EamonWeb is a web-based adaptation by Derek Jeter, designed for modern browsers without requiring plug-ins or emulators, offering a streamlined experience that retains the authentic “look and feel” of classic Eamon while focusing on adventures rather than a traditional Main Hall. |
Eamon AC | 2015 | Eamon AC is a 2015 ANSI C port by Michael Penner, featuring a hybrid system with elements from Classic Eamon and Eamon Deluxe, optimized for advanced users and offering new features like dynamic record management and customizable adventure game states. |
Eamon CS | 2017 | Eamon CS is a C# port by Michael Penner, featuring a fully rewritten, object-oriented system with enhanced portability, advanced gameplay features, and a growing library of adventures. |
Eamon Remastered | 2017 | Eamon Remastered is a modern, web-based update by Keith Dechant, featuring enhanced gameplay mechanics, a polished interface, and 42 adventures, all playable directly in a web browser without the need for emulators. |
Eamon Returns | 2023 | Eamon Returns is a modern adaptation of Eamon that uses ChatGPT to procedurally generate rich descriptions and visuals for the Main Hall and The Beginner’s Cave. |
Each platform offers a unique way to experience the rich world of Eamon, catering to various systems and player preferences.