The   Eamon  Adventurer’s  Guild

 

February 2003

 


 

This is the second "online" issue of the EAG newsletter. It is the result of the arrival of a new Eamon from Matthew Clark, a new author.

 

EAMON ADVENTURER'S GUILD

Thomas Zuchowski, Editor

Email: tzuchow@attglobal.net

 

This document is released to the Public Domain. Any part of this newsletter may be reproduced without permission. Please honor the privacy of the members listed herein, and ask their permission before distributing their names or addresses.

 

 

If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address.  It will be assigned an Adventure number, and tested for bugs and other problems.  An informal critique and disk with bug corrections will be returned for your final comment, action and approval before release.

 

 

Our mail-order Eamon vendor:

 

                Kula Software

                2118 Kula St.

                Honolulu, HI 96817

http://www.angelfire.com/hi/kulasoft

 

Eamons are available online. I recommend these sites:

 

ftp://ftp.gmd/de/if-archive/games/appleII/eamon/guild/

 

http://ground.ecn.uiowa.edu/eamon/

ftp://ground.ecn.uiowa.edu/eamon/

 

Here are some more:

 

http://www.ecnet.net/users/mumbv/pages/eamon/index.shtml (also has emulators)

 

ftp://wuarchive.wustl.edu/doc/misc/if-archive/games/ appleII/eamon/guild/

 

ftp://babylon.caltech.edu/Zocalo/pub/apple2/8bit/games/eamon/

 

http://www.lysator.liu.se/eamon/

 

Last but far from least, http://www.wbwip.com/a2web/ has links to just about every Apple II site that there is.

 

Eamon Walk-Through List

 

          7 The Devil’s Tomb        Dec00

        19 Death Trap         Mar98

        62 The Caverns of Doom      Mar97

        74 DharmaQuest     Mar00

        77 Temple of the Trolls        Mar99

      107 The Last Dragon  Dec99

      114 Thror's Ring        Dec96

      116 The Iron Prison   Dec99

      120 Orb of my Life     Sep98

      126 Pyramid of Anharos  Jun98

      127 The Hunt for the Ring      Dec98

      129 Return to Moria   Jun99

      132 Rhadshur Warrior Jun96

      145 Buccaneer!         Dec97

      147 The Dark Brotherhood      Sep96

      150 Walled City of Darkness   Mar96

      161 Operation Endgame Jun97

      194 Attack of the Kretons       Jun00

      206 Curse of the Hellsblade    Dec00

      220 Catacombs of Terror Sep00

      239 Idol of the Incas Sep99

      SD137 Redemption    Jun00

 

 

Here is a list of Eamons that have been considered but not done in this column because they have solutions either in standalone programs, or "online" as you play. This is not a complete list!

 

165 Animal Farm

166 Storm Breaker

183 The Boy and the Bard

204 Sanctuary

        240 Heart of Gold

 

Always check your Eamons for bonus programs on the disk! Several of the better authors have been known to do this on occasion.

 

Adventure Reviews

 

#246 The Sword of Inari               by Matthew Clark

 

Reviewed by Tom Zuchowski

 

MAIN PGM Version: 7.1

Extra Commands:  PAY

Deleted Commands:  None

Special Features:  None

Playing Time:  30 minutes

Reviewer Rating:  7.5

 

Description:  In a rather long and complicated introduction you are hired to recover the magical Sword of Inari from an evil kingdom that has aggressive designs on your own country. This is a sneak mission in which you and a companion are inserted by an airship, which drops you off on a very high tower in the enemy stronghold. You are given several magical items to assist you in your Quest.

 

Comment: This is a very pleasant and relaxing outing. It is primarily puzzle-oriented, but the hints are strong and the puzzles are not overly difficult. Those who love combat will be disappointed, as a successful Quest will show you just a few easy opponents. However, an unsuccessful foray might find you facing as many as 400 at once!

 

The play is very linear and you will see very few options outside of the correct course. The map is small, just 36 rooms. Matt did a nice job of adding a number of special texts to explain why you would not go in this direction or that, helping to preserve the illusion of a larger space than what you actually see.

 

One hint: you were given those magical items for a reason, and you will need to use them all to be successful.

 

Difficulty of (3).