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Eamon Adventure Reviews 201-250

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  1. The Caves of Vanavara by Charles Hewgley
  2. The Plains of Srevi - by Karl Ivers
  3. Lotto's Masterpiece - by Henry Haskell
  4. Sanctuary - by Sam Ruby
  5. Utterly Outrageous - by Pat Gise
  6. Curse of the Hellsblade by John Nelson and Tom Zuchowski
  7. Eamon Renegade Club by Phil Shulz
  8. Assault on Helstar - by Phil Schulz
  9. Apocalypse 2021 - by Hoyle Purvis
  10. Return of Ngurct - by Hoyle Purvis
  11. Lair of the Marauders - by Hoyle Purvis
  12. Haunted Keep by Hoyle Purvis
  13. Demongate - by Hoyle Purvis
  14. Deathstalker's Castle - by Phil Schulz
  15. Treasure Island - by Margaret Anderson
  16. The Pirate's Cave - by Margaret Anderson
  17. Eye of Agamon by Hoyle Purvis
  18. Return to Pendrama - by Hoyle Purvis
  19. The City of Sorcerers - by Roger Osgood
  20. Catacombs of Terror - by Phil Schulz
  21. Count Dracula's Castle - by Robert Parker
  22. The Halls of the Adept - by Tim Berge and Johnathan Thomas Cottingham
  23. Time-Shift by Corey Sena
  24. Prisoner of Darkness by Phil Schulz
  25. Adventure in Interzone by Frank Kunze
  26. Bookworm 3-D - by Robert Parker
  27. B I Z A R R O - by Allan Porter
  28. Shipwreck Island - by Ron Ledbetter
  29. Firestorm by Phil Schulz
  30. Well of the Great Ones by Mike Ellis
  31. Keep of Skull Gorge by Don Kellogg
  32. Jewel of Yara by Hoyle Purvis
  33. The Domain of Zenoqq by Robert Claney
  34. The Forbidden City by Robert Parker
  35. Vaalpa's Plight by Henry Haskell
  36. Search for Mack by Clayton Roth
  37. Fiends of Eamon by Frank Kunze
  38. Sagamore by Joey Czarnik
  39. Idol of the Incas by Clyde Easterday
  40. The Heart of Gold by Frank Kunze
  41. The Shrunken Adventurer by Adam Myrow
  42. The Dungeon of Traps by Boris Guenter (aka "MARVIN")
  43. The Dragon of Aldaar by Glenn Gribble
  44. The Caverns of the Sphinx by Geoffrey Genz
  45. Dracula's Chateau by Paul Braun
  46. The Sword of Inari by Matthew Clark
  47. Amateur Alley by John Nelson
  48. Quest for the Fire Dragon by John Nelson & Frank Kunze
  49. The Hindenburg Ogre by David Owens
  50. The Tomb of Razaak by David Owens
    • Reviewed by Tom Zuchowski

      MAIN PGM Version: 7.1
      Extra Commands: None
      Deleted Commands: POWER, HEAL, SPEED, BLAST
      Special Features: Lower case intro text and descriptions
      Playing Time: 2 hours
      Reviewer Rating: 7.0 Average Rating: 7.0/1
      Reviewed by Tom Zuchowski

      Description: "The war between the Zarpathian Empire and the Centauri Confederation has gone on for almost a century. Looking to make some money and win some glory, you enlist as a mercenary for the Zarpathians. Grudgingly they allow you to keep your favorite weapons, but they insist on issuing you a quantum blaster rifle.

      "A vessel to which you are assigned crash-lands on the desolate planet Osiris 5, and you are knocked unconscious. When you come to, you realize that the rest of the crew has used the only functional escape pod and left you behind. There is another escape pod onboard, but it lacks a dyrillium power crystal.

      "You have crashed near some ruins. With no more than your personal weapons and a sensor helmet, you must find a way off this planet!"

      Review: This adventure is our second by new author David Owens. Once again, David set out to make as good as adventure as he could make with little to no special programming, relying instead on the strengths of the 7.1 DDD. This adventure came out even better than his first try.

      This is mainly a game for puzzlers. There are 52 rooms and several containers, and you must work your way around as you search for the keys, tools and protective gear you will need before you finally escape.

      The SF aspect is fairly low-key, and I didn't find it to be a particular plus or minus. David did an excellent job of setting up a succession of goals to achieve. I did not find the opponents excessively difficult with the standard "Sam" character, although I did take the precaution of fleeing from multiple foes to thin them down. There is a healing potion that was ample to keep me going, making the removal of spells possible.

      Perhaps the item I enjoyed the most was the desert, which was the best maze that Eamon has seen in a very long time. I've always enjoyed a good maze, and this no doubt contributed to my overall scoring.

      If you like puzzling and mazing, you won't go wrong here.

      Difficulty of about (7).

This page last updated on 01/29/2005.

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